The way setups worked in Heat 3 and previous editions allowed drivers to do things that worked almost like exploits: You could introduce extreme cambering on different sides of the wheelbase, for example, to preserve tires throughout a race. I had been told by the development team that I’d have to rethink just about everything I used to know about how to set up my cars on these tracks in order to win, and now I’d seen proof of that claim. My tires were absolutely trashed by the second lap. Trying to, once again, solve Pocono Raceway’s inscrutable banking and scalene layout, I googled a setup from NASCAR Heat 3 and punched that in. What used to work with this series is no longer applicable. Heat 4 is more true to life in its racing, and how you have to tackle that challenge changes everything about the game, in all modes of play. That may sound disappointing, but I wasn’t let down after spending a significant amount of time trying to learn what had changed. The career mode is largely the same, as is online multiplayer - the bread-and-butter modes of play. NASCAR Heat 4 is, in many ways, the same game it was last year.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |